Hangout Pet
A Mobile App that allows you to take your pet with you wherever you go! Find, rate, and add the best pet-friendly place in your area.
Introduction
Title Hangout pet app
Role Research, UX designer
Time Dec.-Jan. 2020
Client 20-50 years old
.01
Brief Problem Statement
What if I create an app that can search and rate the place where allows the pet in?
USER INTERVIEW
To better understand whom we are designing for, I conducted remote user interviews with 5 participants. I had the opportunity to speak to participants who have different pets as family members. In order to understand the pain points, behaviors, and preferred processes of our participants, I made sure to ask open-ended questions. This encouraged participants to reflect on their behaviors and opinions.
.02
TASK ANALYSIS
I compiled the interview observations to explore commonalities and patterns. From observation, I noticed the following behavioral patterns and pain points:
1. Majority of the pet app is focused on adoption, health care, pet beauty, and product retail. The participants thought it’s very frustrated to find the right app to check the places to allow the pets in or not.
2. Many participants used google to search for the proper place to go with their pets. they need to search it on the map again just want to double-check the location. Sometimes they already forgot the place they already saved.
3. They enjoy sharing and rating the nice place for their pets online, however, there’s no such a platform for them.
.03
PERSONA
Based on the research insights, I developed our target user, highlighting her pain points and goals.
.04
INFORMATION ARCHITECTURE
.05
SKETCHES
Once the key routes and user flows are defined, I began sketching and moving sketches over to wireframes. While sketching, I constantly asked myself “What’s the best way to complete each critical task?” This helped me focus on solving the initial needs of our users and prevented me from designing off track.
.05
WIREFRAMES
Once the key routes and user flows are defined, I began sketching and moving sketches over to wireframes. While sketching, I constantly asked myself “What’s the best way to complete each critical task?” This helped me focus on solving the initial needs of our users and prevented me from designing off track.